eDPI Calculator
Enter your mouse DPI and in-game sensitivity — your eDPI updates instantly. eDPI is DPI multiplied by sensitivity, the number players use to compare setups across games.
How the calculation works
eDPI = DPI × sensitivity. Two players with the same eDPI move their crosshair the same distance per centimetre of mouse travel, even if their DPI and sensitivity numbers look completely different. It is the fairest single number for comparing aim feel — within one game.
Example: a player at 1600 DPI and 0.2 sensitivity and a player at 400 DPI and 0.8 sensitivity both play at 320 eDPI — identical aim feel, opposite settings menus.
Pro eDPI ranges by game
Where professional players cluster, from our verified settings database:
| Game | Typical pro eDPI | Documented example |
|---|---|---|
| Valorant | 200–400 | TenZ — 320 eDPI (800 DPI × 0.4) |
| CS2 | 600–1200 | donk — 1000 eDPI (800 DPI × 1.25) |
| Apex Legends | 1200–2000 | band under verification |
| Overwatch 2 | 2400–4800 | band under verification |
eDPI variants by game
Each game scales sensitivity differently, so each has its own presets, typical ranges and pro band:
- Valorant eDPI calculator — typical sens 0.3–0.5, pro band 200–400 eDPI
- Counter-Strike 2 eDPI calculator — typical sens 1–2, pro band 600–1200 eDPI
- Apex Legends eDPI calculator — typical sens 1.2–2.2, pro band 1200–2000 eDPI
- Overwatch 2 eDPI calculator — typical sens 4–8, pro band 2400–4800 eDPI
FAQ
What is eDPI?
eDPI (effective DPI) is your mouse DPI multiplied by your in-game sensitivity. Two players with the same eDPI turn the same distance per centimetre of mouse movement, even with completely different settings.
How do I calculate eDPI?
Multiply your mouse DPI by your in-game sensitivity. Example: 800 DPI × 0.4 sensitivity = 320 eDPI.
What is a good eDPI?
It depends on the game: Valorant pros typically play 200-400 eDPI, CS2 pros 600-1200. Within your game's band, consistency matters more than the exact number.
Can I compare eDPI across different games?
No. eDPI is only comparable within one game, because each game scales sensitivity differently. To compare across games, use cm/360 — the physical distance for a full 360-degree turn.