How we verify our data

SensLib's product is accuracy. Sensitivity tools are only useful if the numbers behind them are right — one wrong conversion value silently ruins every result a player copies. This page documents exactly how our data is produced, checked, and kept current.

The rules

The golden tests

Our conversion engine runs an automated test suite on every build, anchored to physical reference measurements — for example, Valorant 0.4 at 800 DPI must produce a 40.8 cm/360, and the Valorant-to-CS2 ratio must be exactly 3.18182 (0.07 ÷ 0.022). If any test fails, the build does not ship.

Coverage and status

Games are added to the converter only after their yaw value clears the two-source rule. Games without import-code systems (Deadlock, Marvel Rivals) get settings guides instead of fake codes — we say what a game can and cannot do.

GameYaw (deg/count)Converter status
Valorant0.07Supported — yaw verified
Counter-Strike 20.022Supported — yaw verified
Apex Legends0.022Supported — yaw verified
Overwatch 20.0066Supported — yaw verified
Team Fortress 20.022Supported — yaw verified

Found an error?

Email corrections@senslib.com with the page and the value you believe is wrong — ideally with a source or an in-game measurement. Verified corrections typically ship within days, and the page's last-verified date updates so the fix is visible.

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