Guides
Short, plain-English explainers on the settings math behind our tools — written for players, verified like everything else on SensLib. No filler, no ten-paragraph intros: the answer comes first.
What is eDPI?
3 min
Effective DPI explained: the formula, worked examples, and why eDPI only compares within one game.
What is cm/360?
4 min
The physical distance of a full turn — the only measure that compares fairly across every game, and how to compute it.
How to convert sensitivity between games
5 min
The full manual method: find the yaw values, apply the ratio, verify with cm/360 — plus the caveats the math can't fix.
In the works
New guides publish as data is verified — most come out of questions our own tools raise:
- · What sensitivity do pro players actually use? (a data tour)
- · Wrist vs arm aiming: what the cm/360 numbers say
- · We tested real vs advertised mouse DPI — results
- · ADS and scoped sensitivity: the multiplier guide