How to convert sensitivity between games

Sensitivity conversion between games follows one rule: keep the product of yaw × sensitivity constant, and your aim feel transfers exactly. Here is the full manual method — the same math our converter automates.

Step 1: keep your DPI identical

Change nothing on the mouse. Conversions assume the same DPI on both sides; if you also change DPI, you are solving a different problem. (If you suspect your mouse's real DPI differs from its setting, measure it first.)

Step 2: find both games' yaw

Yaw is how many degrees the view turns per mouse count at sensitivity 1. The documented values: Valorant 0.07; CS2, Apex Legends and TF2 0.022; Overwatch 2 0.0066. Games without a documented yaw (Fortnite's percentage scale, for example) cannot be converted reliably this way — that is why our converter only supports games with verified constants.

Step 3: apply the ratio

new sensitivity = old sensitivity × (old yaw ÷ new yaw). Example, Valorant → CS2: 0.4 × (0.07 ÷ 0.022) = 0.4 × 3.18182 = 1.27. In reverse: 2.0 CS2 × (0.022 ÷ 0.07) = 0.63 Valorant.

Step 4: verify with cm/360

Compute (2.54 × 360) ÷ (DPI × yaw × sens) for both setups. If the two cm/360 values match, the conversion is correct — your hand now makes the same physical movement for the same turn in both games. If they differ, something is off: usually a DPI change or a per-scope multiplier that needs separate attention.

Caveats the math cannot fix

ADS and scoped weapons use their own multipliers and do not inherit the hipfire conversion; Apex's ALC settings change the effective yaw; response curves (anything but raw input) distort the relationship entirely. Convert hipfire, then tune the rest in-game.

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