CS2 to Apex Sensitivity Converter

Convert your Counter-Strike 2 sensitivity to the exact Apex Legends equivalent. The tool below is pre-set to this pair and verifies every result with a matching cm/360.

This direction is for CS2 players trying Apex Legends — for the battle-royale change of pace or a squad. Your sensitivity ports unchanged, so the only learning curve is Apex's movement tech, legends, and loot — not your aim.

Converted sensitivity
0.4

Physical aim match: 129.9 cm/360 in the from-game = 129.9 cm/360 in the to-game, at 800 DPI. If the two numbers differ, the conversion is wrong — ours always match.

The conversion

CS2 and Apex Legends share the same 0.022 Source-engine hipfire yaw — your sensitivity carries over 1:1 at the same DPI, with no conversion step at all.

Worked example: 2 CS2 = 2 Apex at 400 DPI — both are a 52.0 cm/360.

Common values (400 DPI)

CS2 sensApex senscm/360
0.50.5207.8 cm
0.80.8129.9 cm
11103.9 cm
1.61.664.9 cm

Before you switch: Apex specifics

Coming from CS2, the first thing to internalise: CS2 keeps the classic Source yaw (0.022) — a CS2 sens converts to Valorant by dividing by 3.18182 (Valorant numbers are smaller).

Apex Legends shares Source's 0.022 yaw for hipfire — CS2 sensitivities transfer 1:1 at the same DPI.

Typical Apex sensitivity runs 1.2–2.2, and professionals play in the 1200–2000 eDPI band. If your converted value lands far outside that band, double-check your DPI — the math is only as good as the number your mouse actually reports.

FAQ

Is CS2 sensitivity the same as Apex?

For hipfire, yes — both use a 0.022 degree-per-count yaw, so the same number at the same DPI produces the same 360 turn. 2.0 CS2 = 2.0 Apex at 400 DPI (51.9 cm/360).

Do I need to change anything else when switching?

Keep Apex's look controls on default (not ALC) and the transfer stays exact. Response curves other than Raw Input would break the 1:1 relationship.

Why do some sites show a conversion for this pair?

Older guides predate confirmation that the constants match. The yaw values are measurable in-game, and they are identical.

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